Loot Selection Algorithm
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Loot Selection Algorithm
Let's cut out all the drama associated with most guilds: a bullshit, favoritism, emotionally driven on-the-fly loot decision. I.e., our MT/OT trinket from Blast Furnace. I plan to post this in our Raiders section once we vet this. Then I will let them do a final review.
I want to propose this rigid algorithm for loot section that removes the loot council for the most part. Loot council only steps in for tiebreakers.
Loot Selection Algorithm
Default: System Controls
1. 4-set > 2-set > BiS > Main Spec > Minor Upgrade
&& Officers = Core Raiders > Raiders
2. 4-set > 2-set > BiS > Main Spec > Minor Upgrade
&& Trial Raiders
3. Alt/Off-spec
&& Officers = Core Raiders > Raiders > Trial Raiders
Exceptions: Bloodbane, (Unholy DK) has priority over trials for blood offspec to further progress mythic raiding.
Tiebreaker: Loot Council
4. Biggest Upgrade
5. Highest EP (not PR; assuming EP reflects attendance)
6. Raiders roll (if no consensus Loot Council decision)
Tiebreaker: Other Armor
4. PR (EPGP)
icebergslim- Posts : 75
Join date : 2015-02-26
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